Ice Queen  – Design Details

Copyright (C) 2001 Angelo Bertolli

abertoll@ hotmail. com

 

Monster Name

File Name

Picture File

Gender

Alignment

HD

AC

Damage

Attack

Save

Morale

Base XP

Coins

Spells

wyvern

wyvern.dat

wyvern.ln1

M

C

7

3

3d8

thrashes

14

9

850

2d8

0

centaur

centaur.dat

centaur.ln1

M

N

4

5

1d6

kicks

14

8

75

2d6

0

crab spider

spider.dat

spider.ln1

M

N

2

7

1d8

bites

16

7

25

0

0

werewolf

werewolf.dat

werewolf.ln1

M

C

4

5

2d4

swipes

14

8

125

2d6

0

giant ant

ant.dat

ant.ln1

M

N

4

3

2d6

bites

16

12

125

0

0

fire beetle

beetle.dat

beetle.ln1

M

N

1+2

4

2d4

bites

16

7

15

0

0

wolf

wolf.dat

wolf.ln1

M

N

2+2

7

1d6

bites

16

8

25

0

0

berserker

berserke.dat

berserke.ln1

M

C

1+1

7

1d10+2

smashes

16

12

19

2d6

0

goblin

goblin.dat

goblin.ln1

M

C

1-1

6

1d6

spears

17

6

5

3d6

0

kobold

kobold.dat

kobold.ln1

M

C

1-4

7

1d4-1

pokes

17

4

1

4d10

0

orc

orc.dat

orc.ln1

M

C

1

6

1d8

slashes

16

8

10

3d6

0

bandit

bandit.dat

bandit.ln1

M

C

1-2

6

1d6

attacks

15

6

5

3d8+8

0

ogre

ogre.dat

ogre.ln1

M

C

4+1

5

1d8+2

clubs

14

10

125

4d8

0

rock baboon

baboon.dat

baboon.ln1

M

N

2

6

1d4

scratches

16

8

20

1d4

0

giant bee

bee.dat

bee.ln1

M

N

1-4

7

1d3

stings

16

9

1

0

0

gnt centipede

centidped.dat

centiped.ln1

M

N

1-4

9

1d3

bites

17

7

1

0

0

minotaur

minotaur.dat

minotaur.ln1

M

C

6

6

2d6

gores

14

12

275

2d8

0

troll

troll.dat

troll.ln1

M

C

6+3

4

2d6+2

attacks

14

10

650

3d6

0

hill giant

giant.dat

giant.ln1

M

C

8

4

2d8

decimates

12

8

650

1000

0

 

XP = ((xp base)*(xp multiplier)) + ((monster hp)/2)


 


Monster Name

File Name

Picture File

Gender

Alignment

HD

AC

Damage

Attack

Save

Morale

Base XP

Coins

Spells

displacer

displace.dat

displace.ln1

M

N

6

4

3d4

swipes

14

8

500

1d20

0

manticore

manticor.dat

manticor.ln1

M

C

6+1

4

3d6

punctures

14

9

650

1d100

0

frost lizard

salamand.dat

salamand.ln1

F

C

12

3

4d6

claws

10

9

2125

1d10+200

1

Winter Soldier

soldier.dat

soldier.ln1

M

N

2+1

3

1d6+1

spears

16

10

25

2d6

0

Red Dragon

dragon.dat

dragon.ln1

M

C

10

-1

4d8

claws

10

12

2500

10d100+5000

4

The Ice Queen

icequeen.dat

icequeen.ln1

F

C

12

9

1d4+1

stabs

10

12

6500

10d10+10

6

Roland

Roland.dat

Roland.ln1

M

C

20

-10

2d6+3

kicks

1

12

18500

100d100+100

1

green slime

slime.dat

slime.ln1

M

N

2

20

1d4

attacks

16

7

30

0

0

shadow

shadow.dat

shadow.ln1

M

C

2+2

7

1d4

attacks

16

12

35

0

0

skeleton

skeleton.dat

skeleton.ln1

M

C

1

7

1d8

slashes

16

12

10

1d6

0

gargoyle

gargoyle.dat

gargoyle.ln1

M

C

4

5

2d4

claws

12

11

175

1d4

0

ghoul

ghoul.dat

ghoul.ln1

M

C

2

6

2d3

gropes

16

9

25

1d6

0

purple ooze

ooze.dat

ooze.ln1

M

N

1

9

1d4

attacks

16

5

10

1d4

0

wraith

wraith.dat

wraith.ln1

M

C

4

3

1d6

attacks

14

11

175

0

0

Dilvish

dilvish.dat

dilvish.ln1

M

N

4

1

1d8+2

slashes

11

10

125

2d10

2

Prudence

prudence.dat

prudence.ln1

F

L

5+5

4

1d6+2

spears

14

12

175

1d10

0

Spirit

spirit.dat

spirit.ln1

F

N

4

3

1d6

hits

15

10

125

1d10

1

Marcus

marcus.dat

marcus.ln1

M

N

5

4

1d6

attacks

13

8

175

5d10

0

Baltar

baltar.dat

baltar.ln1

M

C

6+6

2

1d8+3

slices

14

10

350

3d10

0

Succubus

succubus.dat

succubus.ln1

F

C

6

0

1d6

claws

14

12

500

1d10+10

0

Brawler

brawler.dat

brawler.ln1

M

N

2+1

9

1d2+1

punches

16

8

25

1d10

0

Ice Knight

knight.dat

knight.ln1

M

C

7+7

2

1d8+1

strikes

14

11

550

4d8

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ice Queen:  ice storm x3, freeze, icicle, shatter, glacier (11179C)

Roland:  obliterate (8)

Frost Lizard:  resist cold

Red Dragon:  dragon breath x3, resist fire

Spirit:  heal

Dilvish:  web, fireblast


Table:  wild.dat

Roll: 2d10

(Max 20 Monsters)

 

Value (Range)

Monster

Filename

Number

 

 

 

 

 

2

2

Wyvern

wyvern.dat

1

3

3

Centaur

centaur.dat

1d3

4

4

Crab Spider

spider.dat

1d4

5

5

Giant Ant

ant.dat

1d6

6

6

Fire Beetle

beetle.dat

1d4

7

7

Berserker

berserke.dat

1d3

8

8

Orc

orc.dat

1d6

9

9

Goblin

goblin.dat

1d6

10

10

Kobold

kobold.dat

1d8

11

11

Kobold

kobold.dat

1d8

12

12

Kobold

kobold.dat

1d8

13

13

Goblin

goblin.dat

1d6

14

14

Orc

orc.dat

1d6

15

15

Wolf

wolf.dat

1d4

16

16

Giant Bee

bee.dat

1d6

17

17

Giant Centipede

centiped.dat

1d6

18

18

Bandit

bandit.dat

1d4

19

19

Ogre

ogre.dat

1d2

20

20

Hill Giant

giant.dat

1

 


Table:  cave.dat

Roll:  1d12

(Max 20 Monsters)

 

Value (Range)

Monster

Filename

Number

1

1

gargoyle

gargoyle.dat

1d4

2

2

green slime

slime.dat

1d8

3

3

purple ooze

ooze.dat

1d8

4

4

crab spider

spider.dat

1d6

5

5

werewolf

werewolf.dat

1d6

6

6

ogre

ogre.dat

1d4

7

7

rock baboon

baboon.dat

1d6

8

8

gnt centipede

centiped.dat

2d4

9

9

minotaur

minotaur.dat

1d2

10

10

troll

troll.dat

1d2

11

11

shadow

shadow.dat

1d6

12

12

skeleton

skeleton.dat

1d8

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Table:  dungeon.dat

Roll:  1d8

(Max 20 Monsters)

 

Value (Range)

Monster

Filename

Number

1

2

shadow

shadow.dat

2d4

3

3

skeleton

skeleton.dat

1d8

4

4

green slime

slime.dat

1d4

5

5

purple ooze

ooze.dat

1d4

6

6

gargoyle

gargoyle.dat

1

7

7

ghoul

ghoul.dat

2d4

8

8

wraith

wraith.dat

1d8

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Table:  castle.dat

Roll:  1

(Max 20 Monsters)

 

Value (Range)

Monster

Filename

Number

1

1

Winter Soldier

soldier.dat

1d4+4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



Number

Tile

Filename

1

town

town.ln1

2

cave

cave.ln1

3

grass

grass.ln1

4

hills

hill.ln1

5

mountains

mountain.ln1

6

road

road.ln1

7

swamp

swamp.ln1

8

desert

desert.ln1

9

white mountains

whitemt.ln1

10

castle

castle.ln1

11

water/ice

snow.ln1

12

inn

inn.ln1

13

ground

ground.ln1

14

gray tile

dgt.ln1

15

west wall

dww.ln1

16

north wall

dnw.ln1

17

east wall

dew.ln1

18

south wall

dsw.ln1

19

nw corner

dnwc.ln1

20

ns walls

dnsw.ln1

21

se corner

dsec.ln1

22

ne corner

dnec.ln1

23

sw corner

dswc.ln1

24

ew walls

deww.ln1

25

n alcove

dna.ln1

26

e alcove

dea.ln1

27

w alcove

dwa.ln1

28

s alcove

dsa.ln1

29

blank tile

blank.ln1


 

Number

Code

0

open

1

blocked

2

road

3

town

4

inn

5

cave

6

dragon

7

password

8

castle

9

cave sword

10

cave shield

11

cave library

12

cave key

13

cave staircase

14

cave locked

15

dungeon treasure

16

dungeon trap

17

dungeon lizard

18

stair down

19

stair up

20

castle knight

21

castle barracks

22

castle courtyard

23

castle guest

24

castle banquet

25

castle master

26

castle kitchen

27

castle throne

28

secret door

 



 

Save (Range)

Number

Spell

Effect

Available (to player)

x

1

Ice Storm

level x d6 (cold)

 

 

2

Fire Blast

* d6+1 (fire)

x

 

3

Web

+2 AC or -2 DEX

x

 

4

Call Wild

special

x

 

5

Heal

1d6+1

x

 

6

Courage

+1 DMG/AC/THAC0 or 1d4+1 STR/DEX

x

 

7

Freeze

+2 AC or -2 DEX

 

 

8

Obliterate

death

x

 

9

Icicle

* d6+1 (cold)

 

 

10

Power

special

x

 

11

Shatter

special

x

 

12

Glacier

AC4

 

x

13

Dragon Breath

hp dmg (fire)

 

 

14

Resist Fire

less dmg from fire

 

 

15

Resist Cold

less dmg from cold

 

 

* 1d6+1 at level 1, add 2d6+2 every 5 levels after 1 (eg. lv 1-5 = 1d6+1, lv 6-10 = 3d6+3, etc.)  [(((lv-1) DIV 5)*2)+1 x d6+1]


 

Value

Number

Item

Filename

Details

10

1

sword

sword.ln1

1d8 dmg

10

2

shield

shield.ln1

-1 AC

7

3

axe

axe.ln1

1d8 dmg

100

4

blue potion

potion.ln1

+1d4 STR/DEX

100

5

red potion

potion2.ln1

1d6+1 hp

300

6

green potion

potion3.ln1

100% heal, 20 STR/DEX

40

7

chain mail

chain.ln1

-4 AC

60

8

plate mail

plate.ln1

-6 AC

3

9

dagger

dagger.ln1

1d4 dmg

3

10

club

club.ln1

1d4 dmg

5

11

staff

staff.ln1

1d6 dmg

5

12

hammer

hammer.ln1

1d6 dmg

3000

13

sword+3

magicswd.ln1

1d8+3 dmg, -3 THAC0

3000

14

shield+3

magicshl.ln1

-4 AC

5000

15

flame wand

flamewnd.ln1

6d6 dmg*

 

*no str adjustments (DMG/THAC0)

 

 

Secret

No.

Location

Details

$

1

ELF SKULL INN

Attempts to pick pockets.  You gain gold and xp.  % chance = DEX

*

2

METALLIC BEHOLDER PUB

Attacks Roland McDoland (bad idea)

!

3

EQUIPMENT SHOPPE

Response to shopkeeper is "JD3".  Gives sword, shield, & plate mail.

#

4

EAGLE TALON INN

Response to Tantala is "JP4".  Gives full hp.